Players can also use the light to ward off certain enemies, but this mechanic is only useful during one or two chapters. Players will be forced to utilize a flashlight to see their way through the deathly mystery, which beautifully keeps a lot of the limitations and weaknesses that Lauren, and other victims of Slenderman, have. The Arrival plays like a first person shooter, except without guns and an indicator for aim. This Slender dude is out for blood and will not let up for anything. He’s not following in hopes to be pointed towards his job interview and he certainly doesn’t seem fazed by the fact that you’ve come all this way to his neck of the woods to find out what happened to your friend. At every twist and turn, Slenderman is always right freaking there, hiding behind trees and inching closer like a sophomore high school nerd to his senior crush on a pity prom date. Through dark woods, ghastly churches and a fog-infested parks, the story is vaguely told through the items that Laura picks up along the way, be it letters to Laura from Kate, newspaper articles that go into detail about various disappearing acts and about the middle-of-nowhere area that Laura has unfortunately found herself trapped in.Ī tall, slim and particularly slimy looking person decked out in a black suit and red tie is the main threat in the entire story, notorious for creeping everyone’s tail in the woods. Players take on the role of Laura, a woman who seeks out her closest friend Kate after attempting to visit her home, only to find out that it has been completely destroyed and abandoned. Slender: The Arrival tells of a search and rescue story a la The Blair Witch Project. With a couple years of Let’s Plays for horror games passed, the developers teamed up with Blue Isle Studios to bring the title back to light with Xbox One and PlayStation 4 versions of the game. Like Alien Hominid’s journey from Newgrounds to consoles, we now find that Parsec’s YouTube phenomenon has forged a similar path. In the original, players frantically try to find eight pages scattered around a dark, foggy park before a tall figure traps and kills them and for a long time, that’s all this Slender game ever was. Even the most prominent “celebrities,” who regularly pulled huge numbers of subscribers on the site, were posting reaction videos of them playing through this indie-horror click-and-point game. Quite impressively, the original title known as Slender: The Eight Pages developed by Parsec Productions turned massive amount of heads on YouTube. So even though the Slender games are what he is most known for, his history with The Powerpuff Girls shouldn't be forgotten.Slender: The Arrival is a great example of an Alien Hominid scenario in a current-gen console world. Powerpuff Z 3 was probably his last fan-game he made before he went full indie dev. The sprites for the characters looked great, the music was uniquely original, and the combat was awesome, there was even a local 2-player mode (I played with my younger sister :P) Nowadays it would be considered very dated, but I still loved the effort that Parsec took to make this great fan-game. I was a kid when I first played Powerpuff Z 2 and I had a lot of fun with it. When he started out making his first couple games, he wanted to make a tournament fighter that took the characters of PPG and mixed them with elements of Dragon Ball Z, and thus the Powerpuff Z series was born. (I'll leave links at the bottom if you want to read them.) Now to his game history. Combining dark and mature themes as well as detailed graphic violence, it was a favorite childhood show becoming a badass angst trilogy of stories. One of his fanfics named "Immortality Syndrome" was in my opinion, a masterpiece. His fanfiction was absolutely incredible, with superb writing and excellent storytelling. Back in the early 2000s, he created fanfiction, artwork, and started out as an amateur game designer making freeware fan games. Hadley) was huge in the Powerpuff Girls fan community. Before he created the indie hit "Slender: The Eight Pages" and "Slender: The Arrival" Agent Parsec of Parsec Productions (aka Mark J.
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